---
description: The main group of enemies you will find in the game
---

# Sleepers

Sleepers can be found in every area. A Sleeper is an enemy that is asleep who can be woken up. Sleepers can include: Strikers, Shooters, Giant Strikers, Giant Shooters.

Some other ways to deal with sleepers are to walk to them and stop when they're pulsing, and to bunny hop around and it them.The best way to deal with them is to crouch walk and fully charge your melee to hit them. If sleepers are too close together, and you hit one, it may alert the other one.&#x20;

Sometimes, if a sleeper near another sleeper starts clicking as you hit a sleeper, it may awaken.

If you shine your light on a group of sleepers, they will all start scanning and then go away, giving you time to move.

There are four stages of a sleeper:

![Asleep](https://3926151779-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M5i2h-MabR9ipTNt3rp%2F-M5i2jhZ71fejUewKMxV%2F-M5iBV772ANkMaILhx4Q%2F20200424145422_1.jpg?alt=media\&token=6f4d2e9b-7be9-4b23-8aee-c11d5e726da6)

![Scanning (a light will appear in it, and it will start clicking)](https://3926151779-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M5i2h-MabR9ipTNt3rp%2F-M5i2jhZ71fejUewKMxV%2F-M5iBZSMxkHGaBGevXEx%2F20200424145430_1.jpg?alt=media\&token=6c512ea3-dd2f-4a6a-babb-41643901dd7e)

When it is scanning, you can still move around it. However, you have to immediately stop when it starts pulsing.&#x20;

![Pulsing (it starts making a pulsing noise and starts moving and blinking pink and black)](https://3926151779-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M5i2h-MabR9ipTNt3rp%2F-M5i2jhZ71fejUewKMxV%2F-M5iBgmz7GCUINklAEq2%2F20200424145433_1.jpg?alt=media\&token=405b287c-ad5d-48b4-b841-3590a3310f56)

![Awake (starts to glow red and attacks you)](https://3926151779-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M5i2h-MabR9ipTNt3rp%2F-M5i2jhZ71fejUewKMxV%2F-M5iCP01mocrquaKyREU%2F20200424150036_1.jpg?alt=media\&token=4a8d2ec1-6767-453f-84d3-95d69c4ff212)

After you wake a sleeper up, you have a few seconds to melee it before it screams and alerts the room.

Some other things that can wake a sleeper up is:

Soft Alerts (move the sleeper onto its next stage): Flash lighting it and moving.

Hard Alerts (alerts the sleeper): Running, hitting anything with a melee distance at a really close distance, gunfire or explosion, physical contact, a sleeper screaming, a scout screaming, failing an electrical lock.

Dealing with sleepers next to each other:

{% tabs %}
{% tab title="Double kill" %}
If an enemy is right next to another one, you can perform a double kill on it by fully charging and hitting in the middle of both of them.

[https://youtu.be/b4IPMTX9ev4](https://youtu.be/b4IPMTX9ev4) example
{% endtab %}

{% tab title="Coordinated Kill" %}
Coordinated kills are the most common way people get rid of sleepers next to each other. In order to do this, you have to have one teammate next to a sleeper you want to kill. For instance: if there's two sleepers next to each other, you want a teammate by one sleeper, another by the other one.

Once you're all lined up, you have to coordinate the kill to stealthily take the sleeper out. You can say things like:\
"1, 2, 3 charge. 1, 2, 3 hit"\
"charge. hit."\
"charge. 1, 2, 3 hit"\
etc.&#x20;
{% endtab %}

{% tab title="Solo Kill" %}
You can also kill sleepers next to each other solo, although the more enemies there are, the harder it will be. There are many ways to do so.

[https://www.youtube.com/watch?v=GTq6RxpY-4o](https://www.youtube.com/watch?v=GTq6RxpY-4o) two enemies; half charge method

[https://www.youtube.com/watch?v=dHVkVJp9aJ4](https://www.youtube.com/watch?v=dHVkVJp9aJ4) two enemies; no charge method

[https://www.youtube.com/watch?v=ufq3fv5yaxs](https://www.youtube.com/watch?v=ufq3fv5yaxs) three enemies


{% endtab %}
{% endtabs %}

