# Enemy Variations (Spoilers)

Enemy variations usually happen every rundown. They can buff enemies or can add a new mechanic for them.

Striker Variants:&#x20;

![Shadow](https://3926151779-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M5i2h-MabR9ipTNt3rp%2F-MACwO5KPzDhqh52zZmX%2F-MADTzCUN1czyCTbvcw2%2FShadow-2.png?alt=media\&token=daeb89e8-c310-4057-8a93-6d40c40cc834)

Shadows are a variant of a Striker. They share the same stats, however they are invisible in the dark. If you shine a light on them, though, you will be able to faintly see them.

Another way to find them is a Bio tracker, which marks the shadows for your team. It is important to note that shadows CANNOT be seen by a sentry unless marked by a Bio tracker.

![Shadow Giant](https://3926151779-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M5i2h-MabR9ipTNt3rp%2F-MACwO5KPzDhqh52zZmX%2F-MADVKFlGJqICI6bDH6f%2FBigShadow.png?alt=media\&token=fefef3b1-587c-4bfd-ace5-9e5e0627b630)

Shadow Giants are a varient of a Giant Striker. They share the same stats, however similar to the Shadow, they are invisible in the dark, and they move faster than a Giant Striker. Since they are usually found in their sleeping form, it is hard to find them with a flashlight. Alternatively, you could place down a turret which would find the shadow and not kill it.

Another way to find them is the Bio tracker, which is almost essential in missions with it.

![Chargers](https://3926151779-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M5i2h-MabR9ipTNt3rp%2F-MACwO5KPzDhqh52zZmX%2F-MADWfhuMAclumokBKVt%2FChargerInfobox.png?alt=media\&token=13c73e62-603b-42c1-9ac5-1ad0c3c81e4a)

Chargers are a variant of Strikers. However, their weak spot is their back. Another thing different from its counterpart, is its attack.

Chargers attack using melee and ranged, similar to a giant. They do 18% with their tongue (6% more than a Striker). But, they're not called chargers for nothing. They will charge at you and hit you several times in a quick motion, doing 4% damage per hit.&#x20;

They have thick skin, which acts as a protective shield. They can still be killed from the front, however. But they take less damage from the front.&#x20;

![Hybrid ](https://3926151779-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-M5i2h-MabR9ipTNt3rp%2F-MACwO5KPzDhqh52zZmX%2F-MADY8JX8TfCA9yLoMho%2F999.png?alt=media\&token=9467b089-cf6f-4375-8751-432b550778b4)

Hybrids are a variant of both Big Strikers and Big Shooters, as the name suggests. They have 300 health (the same as a Big Shooter), and have x2 multipliers on their head and back.&#x20;

Like Shooters, they shoot out projectiles. However, they shoot out a large amount of projectiles (more than 7) when they shoot that deal 2% of HP. Like Big Strikers, though, if you get too close, they will start punching you, which deals 12% of HP.&#x20;

Something unique about this enemy, is that if you deal a certain amount of damage to it, it will fall down and get back up (up to 3 times).&#x20;
